Mr. Swill works with the determination of a Dwarf, the ease of an Elf, ingenuity of his human blood, and all the laughter a Gnome could muster. He is an expert historian, a fencer of moderate skill, and has a head for poisonous flora (Which keeps it out of his wines.)
He has a team of short men that work with him. A collection of Gnomes and Halflings. Though he is human, he is barely taller than those of the shorter races, breaking even with a Dwarf.
His team boosts his ego in many ways. He feels tall, but more than that, they are each highly skilled craftsmen. With their help, he has made a name for "The Last Drop," a shop in Applewood proper. His maintains a home inside the town's walls, but his vineyard is along the mountain to the east.
He has never married, and give no inclination of interest when approached by the opposite sex. If so much as a wink comes from a male, he clams up, sets his jaw, and becomes slightly red. No one knows if this is because he is angry, interested, embarrassed or some combination of the three, though the conversation is quickly ended thereafter.
On holidays he heads into town with barrels of wine, which he gifts to the town. He comes into the square atop several larges casks, and pops them open for all to share. Every holiday is a drinking event for Mr. Swill. He often gives gifts of wine to citizens of the town in events of celebration or condolence.
In exchange for his lavish gifts of alcoholic beverages and juices, the guard patrols the road to and from his vineyard.
Tindle Swill is fancy in all things. Use big words and wave aside concerns as if they cannot harm him. He is in it for the Wine, and little else.
A capable defender of his wine, he could duel a healer or caster and best them in Melee combat, but would likely lose to a scoundrel or military PC.
His plot hooks may be incredibly varied, but should maintain a sense of erudition and fanciful delights.
A few phrases that would get him serious:
Indicating insult to his face or wine.
Claiming an odd poison was used for nefarious deeds.
The promise of a rare Berry or Grape.
The promise or inquiry of local lore, modern or ancient.
He welcomes news about events that would lead to a donation of libation to the townsfolk.
A great Plot hook to use is that a wine bottle [bearing his mark] contained a poisonous wine that killed a local leader's eldest son. If his father had drank first, chaos would have broken out. Tindle Swill will NOT let his name go besmirched, though he may put the players through the paces "Just to feel them out."
Tindle makes for a great ambiance character. Everytime your game celebrates a holiday, make sure to remind your party that Tindle Swill is giving out drinks in Applewood Square. Eventually, the party will remember that Tindle is there, and will come enjoy the festivities and wine with the rest of town.
When you need an NPC you don't have time to make one up on the Fly. A good storyteller has between 6 and 7 NPCs on standby that can breathe life into your campaign. Don't worry, Here is a weekly update for you to use!
Bag of Holding